Uncharted 4: A Thief’s End is an electronic game of action-adventure developed by Naughty Dog and published by Sony Computer Entertainment. It is the fourth main title in the Uncharted series and was released exclusively for PlayStation 4 on May 10, 2016. In the story, players control Nathan Drake, a former treasure hunter who is persuaded to come out of retirement by the appearance of his younger brother. old Samuel. Together with their former partner Victor Sullivan, they look for clues to the location of pirate Henry Avery’s lost treasure. Thief’s End is played from a third-person perspective and incorporates different platform elements when navigating different environments. Players use firearms, hand-to-hand combat, and stealth to fight enemies and solve puzzles. There is an online multiplayer mode in which up to ten players can enter different cooperative or competitive game modes.
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Gameplay Uncharted 4 a Thief’s End:
Uncharted 4: A Thief’s End is an electronic game of action-adventure with elements platform played from a third-person perspective. The player navigates through different environments, moving through locations that include cities, buildings, and open fields in order to progress through the narrative. The player can use firearms, hand-to-hand combat, and stealth to fight enemies. The playable character for most of the game is Nathan Drake, a treasure hunter who is physically capable of jumping, running, climbing, swimming, sneaking through narrow walls and ledges, swinging on ropes, using a grappling hook, and performing other acrobatic actions. It is also possible to drive vehicles in some gameplay segments.
Various long-range weapons are available in combat, including rifles and shotguns, as well as short-barreled weapons such as pistols and revolvers; explosives like grenades and dynamite can also be used. The hand-to-hand combat system was reworked in order to avoid the presence of quick-time events. The grappling hook allows the player to jump over slits, often giving him tactical advantages in combat. The player can attack enemies directly or employ stealth tactics in order to pass unnoticed by opponents. Although A Thief’s End is linear, the environments have several paths that the player can explore the areas are significantly larger than in previous titles in the series.
Story of Uncharted 4 a Thief’s End:
Years before the events of Uncharted: Drake’s Fortune, Nate, and Sam search for the lost treasure of the famous pirate Henry Avery, who sacked the equivalent of four hundred million dollars in the assault of the Mughal Gunsway in 1695. The brothers, next to Rafe, infiltrate a Panamanian jail in order to access Avery’s former cell, where Nate discovers a hollow image of Saint Dismas. Rafe impulsively kills a prison guard when he demands a part of the treasure in exchange for letting them go, initiating a frantic escape in which Sam is shot by the guards and Rafe and Nate flee believing that Sam has been killed.
Fifteen years later, Nate is retired and living with Elena but misses the hustle and bustle of his old life. He is visited by Sam, who has survived and spent the last few years in prison. He explains that drug kingpin Hector Alcazar has demanded that Sam find Avery’s treasure or be killed. Nate is reluctant to return to the adventurous life, but agrees to help his brother and lies to Elena saying that he accepted a job in another country The Drakes, aided by Sully, manage to steal another image of San Dismas from an illegal auction in Italy, which causes them to conflict with Nadine and Rafe, who is still looking for Avery’s treasure. A map inside the image takes the brothers to the cathedral of Saint Dismas in the Scottish Highlands, where they discover a temple with a map pointing to Madagascar.
Development Uncharted 4 a Thief’s End:
The developer Naughty Dog was divided in 2009 into two teams in order to produce Uncharted 3: Drake’s Deception and The Last of Us at the same time. The first team was led by creative director Amy Hennig and game director Justin Richmond, who began preliminary work on A Thief’s End shortly after the release of Drake’s Deception in November 2011. Hennig and Richmond led development for years until they left the company in March 2014. The two were shortly afterward replaced by Neil DruckmannandBruce Straleyas creative director and game director, respectively; the two had previously served in the same roles onThe Last of Us, which premiered in June 2013. The new pair of directors ruled out about eight months of Hennig’s work in history. They pledged to make Thief’s End The last game in the series, thinking that there was “nowhere else” to take the characters. Druckmann and Straley faced great difficulties after taking over the project, as they had a shorter development time and needed to implement broad changes in history.
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